A presentation at Electronic Arts in 2006 on Filmic Tonemapping, a technique from film that became very applicable to games with the addition of support for HDR lighting and rendering in graphics cards.
Articles about the technique or games that have used the technique
- GTA V – Graphics Study – An article by Adrian Courreges on the rendering techniques used in Grand Theft Auto V
- Filmic Tonemapping Operators – Article by John Hable about the approach used at Naughty Dog on Uncharted 2
- A Closer Look At Tone Mapping – Article from Matt Pettineo of Ready At Dawn about his explorations with tone mapping
Slides are available below.
Pingback: DOOM (2016) – Graphics Study – Adrian Courrèges |
Pingback: 『DOOM』(2016)-グラフィックス研究 – 後編 | コンピュータサイエンス | POSTD
Pingback: DOOM(2016) – 图形研究 – taimou