A presentation from the Siggraph 2010 Course on Color presentation “Filmic Tonemapping for Real-time Rendering”. This is an extension of the presentation from 2006 that includes an analytical approximation used in Naughty Dog’s Uncharted 2 as well as still from the game.
Articles about the technique or games that have used the technique
- GTA V – Graphics Study – An article by Adrian Courreges on the rendering techniques used in Grand Theft Auto V
- Filmic Tonemapping Operators – Article by John Hable about the approach used at Naughty Dog on Uncharted 2
- A Closer Look At Tone Mapping – Article from Matt Pettineo of Ready At Dawn about his explorations with tone mapping
Slides can be found below.