Tag Archives: fx

ACEScg: A Common Color Encoding for Visual Effects Applications

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Authors:

Haarm-Pieter Duiker, Duiker Research Alexander Forsythe, AMPAS Scott Dyer, AMPAS Ray Feeney, RFX
Will McCown, Consultant Jim Houston, Starwatcher Digital Andy Maltz, AMPAS Doug Walker, Autodesk

Abstract:
The Academy Color Encoding System 1.0 (ACES) was launched in December 2014 by the Academy of Motion Picture Arts and Sciences. The result of over 10 years of industry-driven development and testing, ACES provides a standardized color management infrastructure to replace what was lost in the transition away from film. A key application addressed by ACES 1.0 is visual effects production. The addition of the ACEScg color encoding to compositing, lighting, rendering and other CG workflows will simplify element interchange and preview, as well as enable high dynamic range and wide gamut deliverables.

Links

The full writeup and slides are available below
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ACES 1.0 OpenColorIO config

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“ACES 1.0 OpenColorIO config”, a presentation at the Siggraph 2015 ACES Birds of a Feather.

Links relevant to the ACES 1.0.1 OpenColorIO configuration:

The slides are available below.
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Building a pipeline to Destroy Los Angeles in 2012

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Siggraph Asia 2009 presentation “Earthquake! Building a pipeline to Destroy Los Angeles in 2012” on Bento, the central pipeline component developed at Digital Domain to enable the creation of the LA Destruction sequence of 2012.

Authors:

Haarm-Pieter Duiker, Digital Domain Osiris Perez, Digital Domain Masuo Suzuki, Digital Domain Rito Trevino, Digital Domain

 

Abstract:
2012 presented a set of challenges that were unique in scale, even for an experienced company like Digital Domain. The LAP se- quence follows the progress of a plane flying through Los Ange- les as it is destroyed by a massive earthquake. From this aerial perspective, some shots had as many as 6000 individual objects. Each needed to be placed, animated, run through effects simula- tions, and finally lit and rendered. The time constraints and scale of this project meant that most of those steps would happen in parallel, and assets would be constantly modified, published and updated by each department as shots progressed.

The full writeup and slides are available below
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Multipass Rendering in mental ray for “The Matrix” sequels

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The Siggraph 2003 presentation “Multipass Rendering in mental ray for “The Matrix” sequels”, an early deep frame buffer approach to rendering and compositing large datasets, are online here:

Authors:

Haarm-Pieter Duiker, ESC Entertainment Thomas Driemeyer, mental images

 

Abstract:
Rendering resources are by definition constrained and yet the task of rendering many objects at high quality is frequently encountered in the effects industry. Breaking up scenes into renderable pieces, or passes, is a common approach to rendering large scenes. To achieve the quantity of photo-real effects in frame that were required by the scripts of The Matrix Reloaded and The Matrix Revolutions, mental images and ESC Entertainment developed a system for rendering and automatically compositing many passes. The system we developed has the key advantage that it takes as its compositing primitive not the pixel but the sample.

The full writeup and slides are available below
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Lighting Reconstruction for “The Matrix” sequels

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The Siggraph 2003 presentation on the ESC Lighting Reconstruction Toolkit, an Image-Based Lighting approach used on The Matrix Reloaded and The Matrix Revolutions are online here.

Authors:

Haarm-Pieter Duiker, ESC Entertainment

Abstract:
The demands of photo-realism required of the effects for The Matrix Reloaded and The Matrix Revolutions led us to create a system for directly and accurately reconstructing real world lighting environments. The Lighting Reconstruction Toolkit builds on research in the area of Image-based Lighting and extends current techniques to enable the reconstruction of lighting that more closely matches the real world.

The full writeup and slides are available below
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