Filmic Tonemapping for Real-time Rendering


A presentation from the Siggraph 2010 Course on Color presentation “Filmic Tonemapping for Real-time Rendering”. This is an extension of the presentation from 2006 that includes an analytical approximation used in Naughty Dog’s Uncharted 2 as well as still from the game.

Articles about the technique or games that have used the technique

Slides can be found below.

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