The Academy Color Encoding System 1.0 (ACES) was launched in December 2014 by the Academy of Motion Picture Arts and Sciences. The result of over 10 years of industry-driven development and testing, ACES provides a standardized color management infrastructure to replace what was lost in the transition away from film. A key application addressed by ACES 1.0 is visual effects production. The addition of the ACEScg color encoding to compositing, lighting, rendering and other CG workflows will simplify element interchange and preview, as well as enable high dynamic range and wide gamut deliverables.
Slides from Siggraph Asia 2009 presentation “Earthquake! Building a pipeline to Destroy Los Angeles in 2012” on Bento, the central pipeline component developed at Digital Domain to enable the creation of the LA Destruction sequence of 2012 at Digital Domain
Slides from a presentation at Electronic Arts in 2006 on Filmic Tonemapping, a technique from film that became very applicable to games with the addition of support for HDR lighting and rendering in graphics cards, are online here:
Slides from the Siggraph 2003 presentation “Multipass Rendering in mental ray for “The Matrix” sequels”, an early deep frame buffer approach to rendering and compositing large datasets, are online here: