For this project, a github repository has been created with Maya assets ready for use in matching the real Emily with different renderers. The data set currently includes example images and materials rendered using mental ray and PBRT v3. These were created with an eye towards facilitating further experimentation with the existing dataset, extending material definitions for Vray and the skin shader in OSL provided on the main site.
The repository can be found here: Digital Emily.
A direct download of the assets and scenes is available here.